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Sunday, May 17, 2026

Payday-Model Excessive-Stakes Heists Are Again in Den of Wolves


Throughout this yr’s Recreation Builders Convention in San Francisco, I sat down for the primary hands-on media preview of Den of Wolves, the upcoming 4 participant co-op extraction shooter. Developed by 10 Chambers (which made GTFO), this group, led by the inventive minds behind Payday 1 and a couple of, are again with one other heist recreation. However Den of Wolves differs by introducing a way more cerebral part to the areas and obstacles you may must face. 

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Holding our floor in a firefight

10 Chambers

The brand new recreation is about within the close to future in Halfway Metropolis, a corporate-controlled metropolis on an island within the Pacific Ocean. You play as a legal for rent as you break into numerous places to steal cash, loot and knowledge. It is a comparable setup to the Payday video games however with rather more give attention to futuristic tech and scifi ideas.

Our preview session was damaged down into three components, beginning with a prep mission. These are shorter, roughly quarter-hour in size, missions in Den of Wolves the place you acquire assets and instruments as a way to be higher ready for the bigger heists. Our demo was a four-person mission, partnering myself and one other journalist up with two folks from the dev group. We have been tasked with sneaking right into a excessive safety wing of the constructing as a way to enter the vault on the again and steal the varied goals. 

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Drilling right into a vault

10 Chambers

We began off on a stealthy strategy, crouching and shifting slowly whereas utilizing melee weapons and takedowns on the varied patrolling enemies. There is a main tech focus to a variety of the world and its aesthetic within the near-futuristic Den of Wolves. This was notable when a number of of the patrols included survey models that will freeze and unfold out a tentacle-like perimeter from their helmets. We have been instructed that if these bouncing tentacles got here into contact with our characters that we might be noticed. It was a cool visible impact that added a bit extra complexity to the mission.

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Utilizing a deployable defend in a firefight.

10 Chambers

After a number of good rounds of sneaking previous enemies, we have been by chance noticed and needed to go loud. This gave us an opportunity to make use of a number of the devices we outfitted earlier than the mission. Particularly, I might ship out a little bit turret that will shoot anybody in its sight — an amazing instrument each time we discovered ourselves being attacked from two instructions. One in all my teammates introduced out a deployable defend that will cease incoming hearth — additionally very helpful. The mix of instruments and firearms have been key as we drilled into the vault on the again whereas combating off the enemy waves headed our approach.

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The blueprints we made our plans on

sean booker

Upon extracting the products we began the second a part of the preview occasion, which concerned us getting up from our computer systems operating the demo and strolling over to a bodily desk. In a enjoyable interactive break the place the sport spilled into actual life, one of many devs from my group unfold out a blueprint of the subsequent mission for us. I used to be instructed we would wish to interrupt into eight totally different vaults, on the lookout for two keycards that will open the ultimate important vault, as well as, we additionally wanted to blow open the big window on the again as an escape route. Clearly this is not part of the sport when it ships, however it was a enjoyable and foolish bonus to the same old recreation previews I’m going on and price sharing.

The large present: how heists go down in Den of Wolves

The principle a part of the demo was the principle mission — the real-time heist — which takes about 30-60 minutes relying on how nicely you play and the way a lot you need to steal. It began by us handing over a briefcase to the enemy who was unaware we crammed it with assassination bots. As soon as hell broke unfastened, we started to circle across the big three-story room clockwise (as I had determined once we have been planning with the blueprints earlier).

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Platforming by way of a dive

10 Chambers

Our group broke into two pairs, one drilling into one vault whereas the second pair labored on the subsequent. We’d leapfrog one another, defending and attacking incoming guards when help was wanted or a drill grew to become caught. After some time of trying to find the important thing playing cards we have been lastly capable of open the principle vault which housed Den of Wolves’ most original gameplay characteristic: dives. Contained in the vault was the CEO’s physique being suspended in animation with their thoughts related to the web, which we hijacked to Inception-style dive into their thoughts to extract data for our boss.

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The CEO who we should dive into

10 Chambers

Gameplay-wise this meant we needed to struggle off waves of enemies and transfer across the map to activate particular instruments. As soon as the dive started, we have been warped into an much more sci-fi-like setting with a brief platforming part the place we needed to run by way of a gravity-confused our on-line world. Leaping from partitions and ceilings and throughout giant gaps. We have been timed, however so long as one of many 4 teammates made it, we might succeed.

Finishing it warped us again to the firefight. Our final goal was to struggle off the boss of the stage and steal as a lot loot from the vaults as we risked staying round for. Nonetheless, each 5 to 10 minutes or so, our characters would warp again to our on-line world and must do a brand new platforming problem. This mixture of chaotic gunfight with a timed parkour race was fairly enjoyable and distinctive to see. Finally we needed to blow open a window and bail out when the warmth grew to become an excessive amount of. My group collected 24 out of the 25 stealable objects within the heist — a very good haul for somebody who simply picked up the sport. 

Den of Wolves left a reasonably thrilling impression and even made me need to return and take a look at GTFO, the studio’s earlier recreation that is notorious for its problem. The builders additionally instructed me that their new recreation will likely be a lot simpler as a way to be extra interesting to a bigger viewers. There’s presently no particular launch date however 10 Chambers is planning to launch Den of Wolves in early entry on Steam someday this yr.



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