[HTML payload içeriği buraya]
28.9 C
Jakarta
Monday, November 25, 2024

functions – Steel API assertion


First off I’ve completely no concept what I’m doing. I put in XCode and the megazillion information coming with it as a result of I needed to make use of brew.

Effectively, quick ahead few weeks after utterly abandoning the thought to know the dev framework of Apple hitting the byzantine wall of licenses to launch a easy Make all, I now suppose I ended up with a very damaged system making Ubuntu 10.04.0 seems to be prefer it was made by a trillion $ company compared.

So I’ve an executable that makes use of windowing that for some motive went ballistic doubling the display width at every command+f reaching one thing within the order of 30.000 pixels, the decision for tens of screens collectively, to be clear.

This crashes the App I launch and produce a log telling me the difficulty is in CAMetalLayer

The developer of stated App stated:

From the apple boards: You need to have the ability to work round it by turning off Steel Validation in Scheme -> Edit Scheme -> Run -> Diagnostics -> Steel API Validation It isn’t one thing we are able to repair on
our finish.

They’re Home windows developer, I consider they packaged the App model to promote on cross platforms with out actually understanding something about Apple (as me). What it even means? I’m not creating their App… how I’m suppose to disable the checks on their construct of their App utilizing stated Apple libraries …

How an App has code execution whose library conduct may be modified outdoors the construct technique of the App itself?

It this a world Surroundings variable(s) I arrange by mistakenly downloading the XCode framework myself?

The error could be this within the app

CAMetalLayer ignoring invalid setDrawableSize width=26880.000000 peak=3988.000000
CAMetalLayer ignoring invalid setDrawableSize width=0.000000 peak=0.000000
-[MTLTextureDescriptorInternal validateWithDevice:]:1344: failed assertion `Texture Descriptor Validation
MTLTextureDescriptor has width of zero.
MTLTextureDescriptor has peak of zero.

Man, I’m a confused one, proper now.

Related Articles

LEAVE A REPLY

Please enter your comment!
Please enter your name here

Latest Articles