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Sunday, November 24, 2024

How Agility Robotics crosses the Sim2Real hole with NVIDIA Isaac Lab


If you encounter a Sim2Real hole like this, there are two choices. The simple possibility is to introduce a brand new reward, telling the robotic to not do no matter dangerous factor it’s doing. However the issue is that these rewards are a bit like duct tape on the robotic — inelegant, lacking the foundation causes. They pile up, and so they cloud the unique goal of the coverage with many different phrases. It results in a coverage that may work, however will not be comprehensible, and behaves unpredictably when composed with new rewards.

The opposite, more durable, possibility is to take a step again and determine what it’s in regards to the simulations that differ from actuality. Agility as an organization has at all times been targeted on understanding the bodily instinct behind what we do. It’s how we designed our robotic, all the way in which from the actuators to the software program.

Our RL method is not any totally different. We wish to perceive the why and use that to drive the how. So we started a six-month journey to determine why our simulated toes don’t do the identical factor as our actual toes.

It turns on the market are loads of causes. There have been simplifying assumption within the collision geometry, inaccuracies in how power propagated by way of our actuators and transmissions, and instabilities in how constraints are solved in our distinctive closed-chain kinematics (shaped by the connecting rods connected to our toe plates and tarsus). And we’ve been systematically learning, fixing, and eliminating these gaps.

The online outcome has been an enormous step ahead in our RL software program stack. As a substitute of a pile of stacked-reward features over all the pieces from “Cease wiggling your foot” to “Arise straighter,” we’ve got a handful of rewards round issues like power consumption and symmetry that aren’t solely easier, but in addition comply with our primary intuitions about how Digit ought to transfer.

Investing the time to know why the simulation differed has taught us much more about why we wish Digit to maneuver a sure manner within the first place. And most significantly, coupled with quick NVIDIA Isaac Sim, a reference utility constructed on NVIDIA Omniverse for simulating an testing AI-driven robots, it’s enabled us to discover the impression of various bodily traits that we would need in future generations of Digit.

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